Warning: The launch of Season 7 has bricked almost every mod for MCC. The mods listed are in no particular order. Let's take a look at mods for Halo: The Master Chief Collection that are sure to impress. With the release of modding tools for Halo CE, the future of the MCC's modding community is looking bright. Sandbox overhauls, new weapons, and visual overhauls are just a few things the Halo modding community has been able to make. Related: Halo MCC: The Best Nameplates And How To Unlock Them
Ranging from small weapon tweaks to AI possession, these mods were ambitious and incredibly fun to play. Now, with Halo: The Master Chief Collection on PC, modders can finally toy around with most of the Halo franchise. – Fixes – There have been a variety of fixes, which you can read about in the OpenSauce readme.Ever since dedicated modders have found their way to hex-edit Halo, there has been a tiny subset of mods for the series. – Running on Halo v1.10 – Speaks for itself really, we’ve update OpenSauce to target Halo CE 1.10. – In-Game UI – Your OS settings can now be changed in-game using a new UI system which you can access with F7. – Unit Boarding – You can now set up all vehicle boarding types seen in later Halo games, with the flexibility to do new things too. – Actor Variant Transforms – Based on a variety of criteria you can make actors change into other types of actor.
– Lightmap and Sky Switching – You can set up multiple lightmap and sky sets to switch between using Halo script. – Soft Particles – Your particles can now be soft and cuddly. – Directional Lightmaps Diffuse and Specular – Using the process outlined here you can use directional lightmaps in your maps for normal mapped static lighting.
– Description: An add on to Halo: Custom Edition version 1.0.10. – Author: Kornman00, TheFieryScythe, ChokingVictim Category: Applications Open Sauce Maps Author: ChokingVictim Kornman00 TheFieryScythe Date: March 2, 2015